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Artificial War: Multiagent-Based Simulation of Combat - download pdf or read online

By Andrew Ilachinski

ISBN-10: 9812388346

ISBN-13: 9789812388346

Army conflicts, fairly land strive against, own all the key attributes of advanced adaptive structures: wrestle forces are composed of many nonlinearly interacting components and are geared up in a dynamic command-and-control hierarchy; neighborhood motion, which regularly looks disordered, self-organizes into long-range order; army conflicts, by means of their nature, continue faraway from equilibrium; army forces adapt to a altering strive against surroundings; and there's no grasp "voice" that dictates the activities of each soldier (i.e., battlefield motion is decentralized). still, latest "state of the art" army simulations forget about the self-organizing homes of strive against. This ebook develops the proposition that strive against is extra like an interpenetration of 2 dwelling, coevolving fluids instead of an elastic collision among challenging billiard balls. Artificial-life innovations - particularly, multiagent-based versions coupled with evolutionary studying algorithms - supply a strong new method of realizing the basic techniques of struggle. The booklet introduces an artificial-life version of wrestle known as EINSTein. lately built on the heart for Naval Analyses, united states by means of the writer, EINSTein is among the first systematic makes an attempt to simulate strive against on a small-to-medium scale through the use of independent brokers to version person behaviors and personalities instead of undefined. EINSTein indicates that many features of land strive against can be understood as self-organized, emergent phenomena due to the dynamic internet of interactions between coevolving brokers. hence, its bottom-up, synthesist method of modeling strive against stands in bright distinction to the present top-down, reductionist procedure taken via traditional versions. EINSTein is step one towards a complex-systems-theoretic toolbox for settling on, exploring, and exploiting self-organized emergent styles of habit at the genuine battlefield.

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Artificial War: Multiagent-Based Simulation of Combat - download pdf or read online

Army conflicts, quite land wrestle, own the entire key attributes of complicated adaptive structures: wrestle forces are composed of many nonlinearly interacting components and are geared up in a dynamic command-and-control hierarchy; neighborhood motion, which frequently seems to be disordered, self-organizes into long-range order; army conflicts, through their nature, continue faraway from equilibrium; army forces adapt to a altering wrestle atmosphere; and there's no grasp "voice" that dictates the activities of each soldier (i.

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Extra info for Artificial War: Multiagent-Based Simulation of Combat

Example text

1 Collecting Data . . . . . . . . . . . . . . ” Questions . . . . . . . . . . 3 Generating a Fitness Landscape . . . . . . . . . 4 Case Study 3: Explosive Skirmish . . . . . . . . . . . 1 Agent-Density Plots . . . . . . . . . . . . . 2 Spatial Entropy . . . . . . . . . . . . . . 3 Fractal Dimensions and Combat . . . . . . . . . 4 Attrition Count . . . . . . . . . . . . . . 5 Attrition Rate . . .

1 Simulation Run Modes . . . . . . . . . . . . 2 Observations . . . . . . . . . . . . . . . 3 Classes of Behavior . . . . . . . . . . . . . 2 Case Study 1: Lanchesterian Combat . . . . . . . . . . 3 Case Study 2: Classic Battle Front (Tutorial) . . . . . . . . 1 Collecting Data . . . . . . . . . . . . . . ” Questions . . . . . . . . . . 3 Generating a Fitness Landscape . . .

5 Terrain-Modified Agent Parameters Input Data File . . . . 6 Weapons Input Data File . . . . . . . . . . . 7 Two-Parameter Fitness Landscape Input Data File . . . . 8 One-sided Genetic Algorithm Input Data File . . . . . 9 Communications Matrix Input Data File . . . . . . . 10 Squad Interconnectivity Matrix Input Data File . . . . . G . l . l l Output Data Files . . . . . . . . . . . . . 1 and Newer . . . . . . . .

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Artificial War: Multiagent-Based Simulation of Combat by Andrew Ilachinski


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